For Unreal Engine 5

Tools that respect
your editor time

Plugins and gameplay systems for Unreal Engine, sold on Fab and documented properly.

First tools are in the works

The Fab store opens with the releases below. Each one ships with full documentation on this site from day one.

Questwright cover art: a dialogue node branching into reply cards, ember-orange on dark sci-fi panels, with the Phoenix Tools crest.

Questwright

Write a quest as a text file. One click later it's a fully voiced, lip-synced, staged MetaHuman dialogue scene.

UE 5.6UE 5.7UE 5.8 Available on Fab
Phoenix Clips cover art: a wide game frame with a vertical 9:16 clip cut out of its centre, feeding a publish panel where TikTok, Reels, Shorts, Facebook and X are all ticked and a "Schedule 5" button waits — ember-orange on dark panels, with the Phoenix Tools crest.

Phoenix Clips

One key in-game, and a vertical, platform-ready clip lands on disk. Publishing it everywhere is the part you can hand over.

UE 5.6UE 5.7UE 5.8 Free Coming soon

More on the roadmap

Follow the Fab store to get notified when new tools go live, or check the changelog for progress.

Documentation is part of the product

Every tool gets installation steps, usage guides, and version compatibility notes. Searchable, code-first, and updated with each release. No PDF manuals, no "see the demo map" hand-waving.

Read the docs
// Guides cover real integration code,
// not just marketing screenshots.
void UPhoenixSubsystem::Initialize(
    FSubsystemCollectionBase& Collection)
{
    Super::Initialize(Collection);
    RegisterEditorDelegates();
}
Example of the level of detail every guide targets.

Integration services

Rather not integrate it yourself?

We plug our tools into your Unreal Engine project for a fixed price, or coach your team through the integration by the hour. Scoping is free.

Request integration

Watch the store

Phoenix Tools is just getting started. The store page is live, and the first releases land there.