Paid services

We integrate it into your project

Every tool ships with documentation your team can follow on their own — that path is free and always will be. When the schedule is tight, or you want an expert alongside, there are two paid ways to get a tool running inside your project. And if the tool you need does not exist yet, we build to order.

Done-for-you integration

Fixed price

from $250

per project — exact quote after free scoping

You give us access to the project (or a stripped-down repro of it) and get back a working, tested integration.

  • Plugin installed and configured against your project structure and build setup
  • One real feature wired end-to-end with your content, not a demo map
  • A written handoff note plus a walkthrough call with your team
  • 14 days of follow-up fixes for anything we set up

Guided integration & consulting

Hourly

$60

per hour, prepaid per session

Screen-share sessions where your engineer drives and we guide: the knowledge lands in your team, not just the code.

  • Integration planning and architecture questions answered live
  • Pair-integration in your codebase over screen share
  • Review of an integration you already did
  • Most single-tool integrations fit in 1–3 sessions

Custom plugin development

Built to order

Need a tool that does not exist yet? We also design and build Unreal Engine plugins and gameplay systems to order — from a small editor utility to a full gameplay framework — documented and handed off to the same standard as our own products. Describe the idea in the form below and we will come back with questions and a quote.

Subscription

Early access The plugin itself is free, forever.

The Phoenix Clips panel

Phoenix Clips records vertical clips inside Unreal Engine and drops them on disk — free, unlimited, source included. This subscription is the half that comes after the file: your clips arrive in a web panel with a caption written for each platform, you read them over, and you send them to your own accounts on TikTok, Instagram Reels, YouTube Shorts, Facebook Reels and X — now or at a time you pick.

  • Clips land in a web panel: trim, pick a cover frame, approve
  • Captions written per platform from the hook and tags your game attached
  • Post or schedule to your own accounts on five platforms, one clip at a time
  • The numbers on your own posts, read back from each platform's official API
  • Clips uploaded by players from packaged builds land in the same panel

€9

per month, cancel any time

How it works

  1. 01

    Send the request

    Fill in the form below: which tool, which engine version, and what the project looks like. Attachments and repo links can come later by email.

  2. 02

    Free scoping

    We reply within two business days, usually with a few questions, then a fixed quote for done-for-you work or a session estimate for consulting. Scoping costs nothing and commits you to nothing.

  3. 03

    Work and handoff

    Fixed-price work is billed 50% up front and 50% on your acceptance. Consulting sessions are prepaid one at a time, so you can stop whenever you have what you need.

Why two pricing models?

Fixed price fits work with a known scope: integrating one tool into one project is exactly that, so you should not carry the risk of open-ended hours. Hourly fits open-ended help — questions, reviews, pairing — where you only want to pay for the time you actually use.

Good to know

  • The tool license itself is purchased separately on Fab; services never replace it.
  • We can work under your NDA, and inside a stripped repro project if you cannot share the full source.
  • Supported engine versions are the ones listed in each tool's documentation.
  • Custom feature development beyond integration is quoted separately — ask in the form.

Request a quote

No commitment: you get a reply and a price first, and decide after. We answer within two business days.

What do you need?

Prefer plain email? Write to support@phoenixtools.dev